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Thoughts on game engines in Java, C++ and Python

Over the last several years I’ve been getting into making video games in some of my free time. I’ve investigated in quite a few places. I figured I’d write down some observations and point to some tools that may help people with a similar interest. Most of my research was centered toward cross-platform hardware-accelerated 2D games, so I focused on tools that could render with OpenGL.

Java

I started out in this pursuit with Java, and for various reasons I’m back with using Java again.

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